Sly Cooper: Thieves in Time Analysis
Sly Cooper: Thieves in Time (PS3)
+ Great control over the characters, has a great feeling of accuracy and precision.
+ Characters with different abilities, makes the player adapt quickly to new techniques and new ways to play but the controls are almost the same, making it easy to understand.
+ Tons to collect add replay value to the 100% completion fans.
+ Cross-saving is a great feature for those who’d like to continue their game on the Vita, addiction is sometimes temporary, and this gives the opportunity to players to continue their game and not shutdown the console and not playing the game again if they don’t have the time in front of the TV.
– Same old formula, with little innovation in the levels, it seems like everything has been done before in the series.
– No risk was taken regarding gameplay; Sly has had pretty much the same techniques for a few years now, except the suits that were a positive innovation.
– The game is quite straightforward and doesn’t offer much of a challenge, lacking charismatic bosses and hard ones too, there is no sense of punishment if you die, making the game easier.
– Hacking levels are extremely dull and unoriginal, they wanted to make it retro style or old school at some point, but they end up just being generic games, that don’t add much to the experience of the players.
- A fun game from a well-known series but that fails to deliver enough innovation to be memorable.
- The gamer doesn’t quite identify with the characters, those lack a bit of deeper insight, especially Sly’s ancestors, they are a bit dull and we know almost nothing about them, just a few piece of information given with some humor but that is forgotten extremely fast
- Just one or two techniques from Sly’s relatives that are different isn’t enough and are, sometimes, too easy to master.
- Mechanics haven’t changed for years, the way you control Sly, jumps, or hanging from ropes, etc. has always been the same.
o Risks taken with gameplay and techniques, maybe more combos for fighting, that wouldn’t make the game so repetitive.
o Added value to Sly’s family with more unique techniques, even some hidden techniques and a deeper story to them, they forgettable characters.
o Hacking games, if they are supposed to bring some nostalgia at some point, they should do it more carefully maybe showing some old games, or “blinking the eye” to some of the arcade classics, they are all quite easy.
o Co-operative more, with Sly and it’s family members would be a nice addition, if both had more unique techniques, levels could be more complex.
o More challenging puzzles, too many hints are given (an option to disable them?) and the puzzles are too straightforward.